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kulvait
CT Input Output Library
Commits
a3df5651
Commit
a3df5651
authored
Jan 23, 2020
by
kulvait
Browse files
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Synchronization of DenFrame2DReader
DenFrame2DReader is able to internally keep multiple buffer copies
parent
3d648b89
Changes
2
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2 changed files
with
163 additions
and
75 deletions
+163
-75
include/DEN/DenFrame2DReader.hpp
include/DEN/DenFrame2DReader.hpp
+163
-74
include/DEN/DenProjectionReader.hpp
include/DEN/DenProjectionReader.hpp
+0
-1
No files found.
include/DEN/DenFrame2DReader.hpp
View file @
a3df5651
...
...
@@ -20,26 +20,24 @@ namespace io {
class
DenFrame2DReader
:
virtual
public
Frame2DReaderI
<
T
>
// Frame2DReaderI<T> will be only once in the family tree
{
protected:
// Visible in inheritance structure
int
sizex
,
sizey
,
sizez
;
std
::
string
denFile
;
DenSupportedType
dataType
;
int
elementByteSize
;
uint8_t
*
buffer
;
T
*
buffer_copy
;
public:
/**Constructs DenFrame2DReader from file name.
*
*@param denFile File in a DEN format that is about to read by frames..
*
* @param denFile
* @param denFile File in a DEN format to read by frames.
* @param additionalBufferNum Number of additional buffers to allocate. Defaults to 0 for 1
* default buffer.
*/
DenFrame2DReader
(
std
::
string
denFile
);
DenFrame2DReader
(
std
::
string
denFile
,
uint32_t
additionalBufferNum
=
0
);
/// Destructor
~
DenFrame2DReader
();
/// Copy constructor
DenFrame2DReader
(
const
DenFrame2DReader
<
T
>&
b
);
// Copy assignment
DenFrame2DReader
<
T
>&
operator
=
(
const
DenFrame2DReader
<
T
>&
b
);
// Copy assignment with copy and swap
DenFrame2DReader
<
T
>&
operator
=
(
DenFrame2DReader
<
T
>
b
);
static
void
swap
(
DenFrame2DReader
<
T
>&
a
,
DenFrame2DReader
<
T
>&
b
);
// Move constructor
DenFrame2DReader
(
DenFrame2DReader
<
T
>&&
b
);
// Move assignment
...
...
@@ -53,23 +51,38 @@ namespace io {
std
::
string
getFileName
()
const
;
/**Returns file name of the underlying DEN file.**/
private:
uint64_t
offset
;
mutable
std
::
mutex
consistencyMutex
;
std
::
string
denFile
;
uint64_t
offset
;
// protected: // Visible in inheritance structure
uint32_t
sizex
,
sizey
,
sizez
;
DenSupportedType
dataType
;
int
elementByteSize
;
mutable
std
::
mutex
*
consistencyMutexes
;
uint8_t
**
buffers
;
T
**
buffer_copys
;
uint32_t
additionalBufferNum
;
};
template
<
typename
T
>
DenFrame2DReader
<
T
>::
DenFrame2DReader
(
std
::
string
denFile
)
DenFrame2DReader
<
T
>::
DenFrame2DReader
(
std
::
string
denFile
,
uint32_t
additionalBufferNum
)
:
denFile
(
denFile
)
,
additionalBufferNum
(
additionalBufferNum
)
{
this
->
denFile
=
denFile
;
DenFileInfo
pi
=
DenFileInfo
(
this
->
denFile
);
this
->
offset
=
pi
.
getOffset
();
this
->
sizex
=
pi
.
dimx
();
this
->
sizey
=
pi
.
dimy
();
this
->
sizez
=
pi
.
dimz
();
this
->
offset
=
pi
.
getOffset
();
this
->
dataType
=
pi
.
getDataType
();
this
->
elementByteSize
=
pi
.
elementByteSize
();
this
->
buffer
=
new
uint8_t
[
elementByteSize
*
sizex
*
sizey
];
this
->
buffer_copy
=
new
T
[
sizex
*
sizey
];
this
->
consistencyMutexes
=
new
std
::
mutex
[
1
+
additionalBufferNum
];
this
->
buffers
=
new
uint8_t
*
[
1
+
additionalBufferNum
];
this
->
buffer_copys
=
new
T
*
[
1
+
additionalBufferNum
];
for
(
uint32_t
i
=
0
;
i
!=
1
+
additionalBufferNum
;
i
++
)
{
this
->
buffers
[
i
]
=
new
uint8_t
[
elementByteSize
*
sizex
*
sizey
];
this
->
buffer_copys
[
i
]
=
new
T
[
sizex
*
sizey
];
}
// Buffers are used for the alocation of new frames. Since this class uses the instance that
// copies memory, this memory might me reused.
}
...
...
@@ -80,16 +93,37 @@ namespace io {
template
<
typename
T
>
DenFrame2DReader
<
T
>::~
DenFrame2DReader
()
{
if
(
buffer
!=
nullptr
)
if
(
consistencyMutexes
!=
nullptr
)
{
delete
[]
consistencyMutexes
;
}
consistencyMutexes
=
nullptr
;
if
(
buffers
!=
nullptr
)
{
delete
[]
buffer
;
for
(
uint32_t
i
=
0
;
i
!=
1
+
additionalBufferNum
;
i
++
)
{
if
(
buffers
[
i
]
!=
nullptr
)
{
delete
buffers
[
i
];
}
buffers
[
i
]
=
nullptr
;
}
delete
[]
buffers
;
}
buffer
=
nullptr
;
if
(
buffer_copy
!=
nullptr
)
buffer
s
=
nullptr
;
if
(
buffer_copy
s
!=
nullptr
)
{
delete
[]
buffer_copy
;
for
(
uint32_t
i
=
0
;
i
!=
1
+
additionalBufferNum
;
i
++
)
{
if
(
buffer_copys
[
i
]
!=
nullptr
)
{
delete
buffer_copys
[
i
];
}
buffer_copys
[
i
]
=
nullptr
;
}
delete
[]
buffer_copys
;
}
buffer_copy
=
nullptr
;
buffer_copy
s
=
nullptr
;
}
/**Copy constructor of DenFrame2DReader from another element.
...
...
@@ -97,39 +131,34 @@ namespace io {
*/
template
<
typename
T
>
DenFrame2DReader
<
T
>::
DenFrame2DReader
(
const
DenFrame2DReader
<
T
>&
b
)
:
DenFrame2DReader
<
T
>::
DenFrame2DReader
(
b
.
denFile
)
:
DenFrame2DReader
<
T
>::
DenFrame2DReader
(
b
.
denFile
,
b
.
additionalBufferNum
)
{
}
template
<
typename
T
>
void
DenFrame2DReader
<
T
>::
swap
(
DenFrame2DReader
<
T
>&
a
,
DenFrame2DReader
<
T
>&
b
)
{
std
::
swap
(
a
.
denFile
,
b
.
denFile
);
std
::
swap
(
a
.
offset
,
b
.
offset
);
std
::
swap
(
a
.
sizex
,
b
.
sizex
);
std
::
swap
(
a
.
sizey
,
b
.
sizey
);
std
::
swap
(
a
.
sizez
,
b
.
sizez
);
std
::
swap
(
a
.
dataType
,
b
.
dataType
);
std
::
swap
(
a
.
elementByteSize
,
b
.
elementByteSize
);
std
::
swap
(
a
.
additionalBufferNum
,
b
.
additionalBufferNum
);
// It will probably work just to swap pointers to the starts of respective arrays
std
::
swap
(
a
.
buffers
,
b
.
buffers
);
std
::
swap
(
a
.
buffer_copys
,
b
.
buffer_coppys
);
std
::
swap
(
a
.
consistencyMutexes
,
b
.
consistencyMutexes
);
}
/**Copy assignment
*
*/
template
<
typename
T
>
DenFrame2DReader
<
T
>&
DenFrame2DReader
<
T
>::
operator
=
(
const
DenFrame2DReader
<
T
>&
b
)
DenFrame2DReader
<
T
>&
DenFrame2DReader
<
T
>::
operator
=
(
DenFrame2DReader
<
T
>
b
)
{
if
(
&
b
!=
this
)
// To elegantly solve situation when assigning to itself
{
this
->
denFile
=
b
.
denFile
;
this
->
sizey
=
b
.
sizey
;
this
->
sizex
=
b
.
sizex
;
this
->
sizez
=
b
.
sizez
;
this
->
offset
=
b
.
offset
;
this
->
dataType
=
b
.
dataType
;
this
->
elementByteSize
=
b
.
elementByteSize
;
if
(
this
->
buffer
!=
nullptr
)
{
delete
[]
this
->
buffer
;
}
this
->
buffer
=
nullptr
;
if
(
this
->
buffer_copy
!=
nullptr
)
{
delete
[]
this
->
buffer_copy
;
}
this
->
buffer_copy
=
nullptr
;
this
.
buffer
=
new
uint8_t
[
elementByteSize
*
sizex
*
sizey
];
this
.
buffer_copy
=
new
T
[
sizex
*
sizey
];
// No memcpy due to the temporary buffer usage.
}
swap
(
*
this
,
b
);
return
*
this
;
}
...
...
@@ -137,42 +166,65 @@ namespace io {
DenFrame2DReader
<
T
>::
DenFrame2DReader
(
DenFrame2DReader
<
T
>&&
b
)
{
this
->
denFile
=
b
.
denFile
;
this
->
offset
=
b
.
offset
;
this
->
sizex
=
b
.
sizex
;
this
->
sizey
=
b
.
sizey
;
this
->
sizez
=
b
.
sizez
;
this
->
offset
=
b
.
offset
;
this
->
dataType
=
b
.
dataType
;
this
->
elementByteSize
=
b
.
elementByteSize
;
this
->
buffer
=
b
.
buffer
;
b
.
buffer
=
nullptr
;
this
->
buffer
_copy
=
b
.
buffer_copy
;
b
.
buffer_copy
=
nullptr
;
this
->
additionalBufferNum
=
b
.
additionalBufferNum
;
this
->
consistencyMutexes
=
std
::
exchange
(
b
.
consistencyMutexes
,
nullptr
)
;
this
->
buffer
s
=
std
::
exchange
(
b
.
buffers
,
nullptr
)
;
this
->
buffer_copys
=
std
::
exchange
(
b
.
buffer_copys
,
nullptr
)
;
}
// Move constructor to steal resources from another object
template
<
typename
T
>
DenFrame2DReader
<
T
>&
DenFrame2DReader
<
T
>::
operator
=
(
DenFrame2DReader
<
T
>&&
other
)
DenFrame2DReader
<
T
>&
DenFrame2DReader
<
T
>::
operator
=
(
DenFrame2DReader
<
T
>&&
b
)
{
if
(
&
other
!=
this
)
// To elegantly solve situation when assigning to itself
if
(
&
b
!=
this
)
// To elegantly solve situation when assigning to itself
{
if
(
this
->
buffer
!=
nullptr
)
this
->
denFile
=
b
.
denFile
;
this
->
offset
=
b
.
offset
;
this
->
sizex
=
b
.
sizex
;
this
->
sizey
=
b
.
sizey
;
this
->
sizez
=
b
.
sizez
;
this
->
dataType
=
b
.
dataType
;
this
->
elementByteSize
=
b
.
elementByteSize
;
this
->
additionalBufferNum
=
b
.
additionalBufferNum
;
if
(
consistencyMutexes
!=
nullptr
)
{
delete
[]
this
->
buffer
;
delete
[]
consistencyMutexes
;
}
this
->
buffer
=
other
.
buffer
;
other
.
buffer
=
nullptr
;
if
(
this
->
buffer_copy
!=
nullptr
)
consistencyMutexes
=
nullptr
;
if
(
buffers
!=
nullptr
)
{
delete
[]
this
->
buffer_copy
;
for
(
uint32_t
i
=
0
;
i
!=
1
+
additionalBufferNum
;
i
++
)
{
if
(
buffers
[
i
]
!=
nullptr
)
{
delete
buffers
[
i
];
}
buffers
[
i
]
=
nullptr
;
}
delete
[]
buffers
;
}
this
->
buffer_copy
=
other
.
buffer_copy
;
other
.
buffer_copy
=
nullptr
;
this
->
denFile
=
other
.
denFile
;
this
->
sizex
=
other
.
sizex
;
this
->
sizey
=
other
.
sizey
;
this
->
sizez
=
other
.
sizez
;
this
->
offset
=
other
.
offset
;
this
->
dataType
=
other
.
dataType
;
this
->
elementByteSize
=
other
.
elementByteSize
;
buffers
=
nullptr
;
if
(
buffer_copys
!=
nullptr
)
{
for
(
uint32_t
i
=
0
;
i
!=
1
+
additionalBufferNum
;
i
++
)
{
if
(
buffer_copys
[
i
]
!=
nullptr
)
{
delete
buffer_copys
[
i
];
}
buffer_copys
[
i
]
=
nullptr
;
}
delete
[]
buffer_copys
;
}
buffer_copys
=
nullptr
;
this
->
consistencyMutexes
=
std
::
exchange
(
b
.
consistencyMutexes
,
nullptr
);
this
->
buffers
=
std
::
exchange
(
b
.
buffers
,
nullptr
);
this
->
buffer_copys
=
std
::
exchange
(
b
.
buffer_copys
,
nullptr
);
}
return
*
this
;
}
// Move assignment
...
...
@@ -212,12 +264,31 @@ namespace io {
std
::
shared_ptr
<
io
::
BufferedFrame2D
<
T
>>
DenFrame2DReader
<
T
>::
readBufferedFrame
(
unsigned
int
sliceNum
)
{
std
::
lock_guard
<
std
::
mutex
>
guard
(
consistencyMutex
);
std
::
unique_lock
<
std
::
mutex
>
l
;
bool
locked
=
false
;
uint32_t
mutexnum
=
0
;
for
(
uint32_t
i
=
0
;
i
!=
1
+
additionalBufferNum
;
i
++
)
{
l
=
std
::
unique_lock
<
std
::
mutex
>
(
consistencyMutexes
[
i
],
std
::
try_to_lock
);
if
(
!
l
.
owns_lock
())
{
locked
=
true
;
mutexnum
=
i
;
break
;
}
}
if
(
!
locked
)
{
l
=
std
::
unique_lock
<
std
::
mutex
>
(
consistencyMutexes
[
0
]);
mutexnum
=
0
;
}
// Mutex will be released as this goes out of scope.
// To protect calling this method from another thread using the same block of memory
uint8_t
*
buffer
=
buffers
[
mutexnum
];
T
*
buffer_copy
=
buffer_copys
[
mutexnum
];
uint64_t
position
=
this
->
offset
+
uint64_t
(
sliceNum
)
*
elementByteSize
*
sizex
*
sizey
;
io
::
readBytesFrom
(
this
->
denFile
,
position
,
buffer
,
elementByteSize
*
sizex
*
sizey
);
for
(
in
t
a
=
0
;
a
!=
sizex
*
sizey
;
a
++
)
for
(
uint32_
t
a
=
0
;
a
!=
sizex
*
sizey
;
a
++
)
{
buffer_copy
[
a
]
=
util
::
getNextElement
<
T
>
(
&
buffer
[
a
*
elementByteSize
],
dataType
);
}
...
...
@@ -229,9 +300,27 @@ namespace io {
template
<
typename
T
>
void
DenFrame2DReader
<
T
>::
readFrameIntoBuffer
(
unsigned
int
frameID
,
T
*
outside_buffer
)
{
std
::
lock_guard
<
std
::
mutex
>
guard
(
consistencyMutex
);
std
::
unique_lock
<
std
::
mutex
>
l
;
bool
locked
=
false
;
uint32_t
mutexnum
=
0
;
for
(
int
i
=
0
;
i
!=
1
+
additionalBufferNum
;
i
++
)
{
l
=
std
::
unique_lock
<
std
::
mutex
>
(
consistencyMutexes
[
i
],
std
::
try_to_lock
);
if
(
!
l
.
owns_lock
())
{
locked
=
true
;
mutexnum
=
i
;
break
;
}
}
if
(
!
locked
)
{
l
=
std
::
unique_lock
<
std
::
mutex
>
(
consistencyMutexes
[
0
]);
mutexnum
=
0
;
}
// Mutex will be released as this goes out of scope.
// To protect calling this method from another thread using the same block of memory
uint8_t
*
buffer
=
buffers
[
mutexnum
];
uint64_t
position
=
this
->
offset
+
uint64_t
(
frameID
)
*
elementByteSize
*
sizex
*
sizey
;
io
::
readBytesFrom
(
this
->
denFile
,
position
,
buffer
,
elementByteSize
*
sizex
*
sizey
);
for
(
int
a
=
0
;
a
!=
sizex
*
sizey
;
a
++
)
...
...
include/DEN/DenProjectionReader.hpp
View file @
a3df5651
...
...
@@ -6,7 +6,6 @@
// Internal
#include "BufferedFrame2D.hpp"
#include "DEN/DenFileInfo.hpp"
#include "DEN/DenFrame2DReader.hpp"
#include "DEN/DenSupportedType.hpp"
#include "Frame2DI.hpp"
#include "MATRIX/ProjectionMatrix.hpp"
...
...
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